I’m a 2D Concept Artist for games, focused on characters, environments, and props.
I have professional experience producing 2D art for mobile and casual game projects, as well as environment renders and illustration work, which helped build strong fundamentals in visual design, readability, and production-oriented workflows.
My personal work is heavily influenced by feudal Japanese and stealth-based games, and my goal is to contribute to projects where atmosphere, world-building, and visual identity are central.
I primarily work in 2D, using 3D as a support tool for concept development and final visuals, and incorporating photobashing and AI-assisted workflows to speed up iteration and visual exploration, while adapting my style to fit the needs of each project.